How something so colourful and quirky became so bland is a mystery of the creative process. There are clearly some talented people at Playlogic - notably whoever did the endearing cut-scenes, which play out like Hanna-Barbera doing The Matrix. None of them lasted 10 minutes, and nobody came back. Grabbed by the garish colour scheme and arresting art, three or four people sat down for co-op. It's telling that Fairytale Fights attracted a lot of attention in the office. These are faults, of course, but compared to the grinding mediocrity of the rest they're just the equivalent of having your radio stuck on Heart FM in a really long traffic jam. Then there's the dips in frame-rate, the peculiar perspective which makes precision jumping impossible, the way that the camera abandons a player left behind in local co-op, the way the over-cluttered and yet innert levels obscure more than they decorate, the weapons you can't pick up (or which float spookily skywards for no reason), the tedious bosses or the incredibly grating repeated instant-death sections. No penalty for dying, no reward for surviving. You can also spend money on improving the statue of yourself in the hub town that no-one will ever see or care about. Occasionally you come across a wishing well, which, for a fixed amount of treasure, will spew out weaponry, but said weaponry is rarely better than what's lying on the battlefield anyway. There's no need to care about how much treasure you accumulate. This beaver boss borrows heavily from Gears 2's lake monster.Įxcept they're not precious. Getting killed loses it, but this is the only penalty for dying - a few of your precious baubles scattered around the tombstone where you immediately respawn. Killing enemies and opening chests produces treasure. The lack of challenge is the final nail in the coffin of fun. Then it chucks a few more in to make sure. These enemies are also the feed-bag for Fairytale's one-trick pony: all the game does is put the player in an area with a closed door or magical barrier and pour enemies into it until you've wiped them all out. After six hours or so I had only really met eight or nine different types, some of which were just reskins with different weapons and the same attacks. Button-mashing without the buttons.Įnemies are recycled with depressing regularity. You don't need to do it - flailing wildly is easily as effective. In the enchanted Kingdom of Fiore, the lively Lucy Heartfilia has one wish: to join the renowned Fairy Tailone of the many magical wizard guilds scattered around the continent. Once in a while an enemy shoots upwards, and once I even juggled him up there with some follow-up blows, but it all seems to happen by accident. Looking for information on the anime Fairy Tail Find out more with MyAnimeList, the worlds most active online anime and manga community and database. Flicking the stick around rather than mashing buttons is initially intriguing (although not that new - Rise to Honour represent), but it quickly becomes so dull that the play experience is entirely disconnected. 38 Images Fairytale Fights Review 5.1 Review scoring mediocre Summary A sick & twisted fighting game featuring many of your favorite fairy tale characters from childhood now acting like the.
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