I have a pretty basic PC hardware build that allows me to play with the highest graphical settings, and I will show at what efficiency in a moment. With all that aside, I would like to benchmark my computer system against StarCraft II with all the highest settings. This essentially allows an ambient occlusion solution (adding realism by approximating the way light radiates in real life onto a graphical model) that is independent from a scenes complexity, no data pre-processing, no loading time, no memory allocations in system memory, works in dynamic scenes, works the same for every pixel on the screen, and has no CPU usage – instead an execution completely of a GPU. When Blizzard released patch 1.2.0 back in January 2011, they added the Extreme graphics quality option, which included “ Space Ambient Occlusion“, which was first introduced and used for the first time in 2007 with the release of Crysis by Crytek. This includes the January 2011 patch 1.2.0 addition of an Extreme setting for Graphics Quality, and the rest of the graphics options set to their highest relative settings of Ultra and High as seen here: Oh to relive some of my youths video game binges! What I would like to cover in this article is somewhat of a personal benchmark, and insight into what exactly is required to play StarCraft II on the highest possible settings. Since StarCraft II was released back in July 2010, I have been playing it like I was back in 1998 when the first StarCraft was released.
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